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Cream of the Crop 20
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Cream of the Crop 20 (Terry Blount) (1996).iso
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DEEP101.DOC
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1996-06-27
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┌─────────────────────────────────────────────────────────────────────┐
│ 101 NEW features in DeeP (as of v8.65 ) │
│ │
│ DeeP - DOOM Enhanced Editor Program for DOOM+DOOMII+HEXEN+HERETIC │
│ DeePBSP- Binary Space Partition Program ( builds nodes for all ) │
│ + DUKE NUKEM 3D ART + │
└─────────────────────────────────────────────────────────────────────┘
DeeP is a Borland C++4.52 32bit DPMI program and features more options
than any other editor. Any size PWAD editing limited only by your memory!
DeeP has the features you DREAM OF. From Texture drawing, Cut, Copy, Paste
and Undo to powerful interactive WYSIWYG tool drawing. It supports both
keyboard and mouse users with equal ease. Ex-DEU user can use most of the
key commands they already know, making DeeP easy to learn.
With its convenient user friendly options and DeePBSP (the *only* fastest
nodes builder on the planet, plain and simple, just benchmark them),
great levels can be created in less than 1/4 the normal time using other
editors. Extensive error checking keeps you out of trouble!
THE LIST :
(Minus commands were added in 7.11-8.65)
-1. Edit DOOM, DOOM II, HERETIC, HEXEN and STRIFE in one program!
-2. ADD, Awesome Direct Drawing, lets you edit ANY graphic stored in
"texture" format or "flat" format (floors, ceiling, walls and sprites).
-3. View the graphic composition and names of any texture.
-4. Direct easy, no hassle, support of HEXEN behavior files.
-5. Edit ACS and compile ACS scripts under DeeP control.
-6. Edit MAPINFO or SNDINFO under DeeP control
-7. ITA (Interactive Texture Alignment) with continous alignment feedback.
A crafty name and Very easy and very fast. Shows all THREE textures
continuously with easy precise PageUp/Down (or number) alignment.
-8. IMP (Intelligent Map Projection) automatically connects LineDefs to
Things with Poly numbers or Tids for HEXEN.
-9. HEXEN definable default Door Open speed and close delay.
-10. HEXEN search for anything, including ANY linedef argument.
-11. Print Thing numbers/description on map printout.
-12. Convert DOOM, DOOM II, STRIFE or HERETIC to HEXEN or any other combo.
-13. Convert DOOM/II, HERETIC, HEXEN or STRIFE textures colors to any other.
-14. PCX DOOM/HERETIC/HEXEN (-ravpic) screen shot viewer. Real handy to see
how an area looks!
-15. Project files support for all files related to a project (IWAD, PWADS
texture defaults, Script name and Mapinfo name).
-16. POWER panning and zooming, for instant map resizing and movement.
-17. User definable upper and lower +/- key zoom limits.
-18. Definition of multiple theme texture groups.
-19. All commands integrated into graphical interface, e.g, lump display.
-20. THING and TAG check disabling.
-21. Shift+R : refresh screen display (for redisplaying the grid)
-22. Shift+Enter : pop directly to object edit menu.
-23. Windows like file browser for all file name access.
-24. File browser shows level preview of all levels in a PWAD.
-25. New Cut, Paste, Copy, Mirror and Undo Commands.
-26. Short cut swap/split linedef commands.
-27. Clipboard Viewer.
-28. Merge different PWADs using the Copy/Paste commands.
-29. New interactive Rectangle, Polygon, Stair, curved Stair drawing tools.
-30. Prefab for Teleports and Windows.
-31. Drag Things with the sector (also copy Things with a Sector).
-32. Preview Map Browser, with colored replacements, many stages of preview.
-33. Intelligent Inference Drawing (IID) engine.
1. Much smarter LineDef drawing modes minimizes manual corrections.
2. Improved LineDef merging too!
-34. Additional checking for Things inside sector, overlapping and heights
and specific counts of starting position erros.
-35. Draw LineDefs in ANY mode, no mode switch required.
-36. Optional texture caching.
-37. Find lists all Tags/PolyIds/Tids and associations.
-38. Zoom-to-Window and ReZoom back to prior.
-39. Detects missing textures by LineDef types.
-40. Show the lengths of lines as you drag them.
-41. Show the length of each line as it is drawn next to the cursor.
-42. Catches and checks for invalid X and Y offsets (user definable).
-43. Verifies the integrity of a PWAD when it is read.
-44. DeePBSP processes any PWAD, DOOM, DOOM II, HERETIC, HEXEN or STRIFE
automatically.
-45. DeePBSP 5.0x has two nodebuilding options, TURBO (very fast) and
FINAL (does a better job of balancing the nodes and minimizing splits).
-46. Direct editing of LineDef and Thing flags, right on screen.
-47. Direct selection of LineDef and Thing arguments from edit screen.
-48. Fill the Paste buffer with any PWAD. One use is a "shape" library.
-49. Prevent editing of files ending in .BAK or ~HEEP or ~DEEP.
-50. Indexed help.
-51. Map scroll option to scroll map by pressing mouse at the edges.
-52. Sprite and "any" graphic full screen browsers.
-53. Dedicated HEXEN "development" menu
-54. Four User defined tools, 2 global and 2 per project.
-55. User settable slow and fast scroll speeds.
-56. Set and clear individual Thing and LineDef flags.
-57. HEXEN filter option to show PolyID and Tids on screen.
-58. Rotate Things with sector rotate.
-59. Prevent accidental simultaneous use of the editor.
-60. Auto-search installation option.
-61. Read in PCX images and paste on top of existing textures.
-62. Automatic palette translation when reading PCX images.
-63. Built-in popup calculator.
-64. Simultanous display of multiple SideDef textures with X/Y alignment
applied.
-65. View Duke Nukem 3D graphics
-66. Draw on Duke Nukem 3D graphics and create new .ART slots.
-67. Export and import Duke Nukem 3D graphics as PCX files.
-68. View Duke Nukem 3D levels in GRP files.
-69. Browse directories and preview Duke Nukem 3D levels.
-70. Print Duke Nukem 3D maps.
-71. Palette conversion control option.
-72. Display full detail of Duke Nukem 3D maps (sprites, walls, sectors)
-73. Display 3D Doom and Duke Nukem 3D maps.
-------------------------------------------------------------------------
1. Much easier installation. No more .INI file!
DeeP automatically detects a first installation.
All options can now be set within the program.
2. For fun, a built-in screen saver (alt+F1). Heretic is the most fun.
3. Map display for changes requires fewer redraws, thus is much faster.
4. Menu nesting is much smoother and cleaner, thanks to all the memory.
5. Extra colors and options added to show more information about your PWADs.
You can set the color for the following types of LineDefs :
blocks sound, blocks monsters, tagged line, not normal, bad tag, secret,
invisible, teleports, scripts and for different sector heights.
You can also set the color for the both normal and active Buttons.
Vertexes, Things and Menus. For example, you can change to a white
background with black lines.
6. Wall and Floor/Ceiling Texture browsers. Fills up the whole screen
for quick review and interactive selection. Two different texture sizes
available.
7. On a map restart, your original location in the map is restored.
8. New maps read are automatically sized to fill the whole screen.
9. Gamma correction to make all the graphics are much brighter. The
total range is now 0 to 30 so you can make it even lighter (or darker).
10. Pressing "0" on menus with number options, exists just like Escape.
11. You can set the frequency of the "beeps" to your tone deafness.
12. ALL things can be displayed at once (toggled with T command).
Real useful and very pretty.
13. Pictures of textures and monsters can now be seen as you're building
the level! Instead of just text, you can see the monsters and
textures you want t